Armed Gears

From FFXI Wiki


General Notes
  • Rage timer: 70 minutes
  • Similar to all other Tri-Gears, Armed Gears will lose a gear until only one remains at specific health percentages. The first gear is lost when health transitions from 50% to 49%. The second gear is lost when health transitions from 25% to 24%.
  • Initially has extremely high defense and magic resistance. The only significant damage can be done in relation to the type of spell Armed Gears uses. It is cured by spells of the same element and takes damage from its weakness.
    • The enchantment on Twilight Scythe allows it to temporarily penetrate its melee resistance and inflict normal damage.
    • The sword weapon skill Requiescat penetrates its melee resistance.
Armed Gears
Category-Gear.jpg
Bestiary
Type Archaic Machines
Family Gear
Job Question
Class NM
Crystal Lightng. Crystal icon.png Lightning Crystal
Detects Question

Listings

Listings by Zone
Zone Rewards Abilities Spells
  Alzadaal Undersea Ruins
     Trade a Ferrite to the ??? at (G-11)
Level Aggro Link Spawns DB HP MP DEF EVA Susceptible Resists
80-90     FFXIDB Icon v3.png Question Question     Question Question
Assisted By Title Absorbs Immune
  Question



Ability Information