Chainbound (Status): Difference between revisions

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|BGCOLOR="#cee0f2" colspan="2"|'''[[Chainbound_(Status)|Chainbound]] Skillchain Properties '''
|colspan="2"|'''[[Chainbound_(Status)|Chainbound]] Skillchain Properties '''
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|align="right"|'''A'''
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Revision as of 01:58, 12 April 2024


Chainbound is a detrimental status effect that readies the target for a skillchain.


How to inflict Chainbound

Name Type Notes

Monster Abilities which inflict Chainbound

Ability Family
Ability Family

How to remove Chainbound

Spells:


Abilities:


Other:


Resistance Information

Additional Notes

  • Although all 8 skillchain elements are activated simultaneously with the Chainbound effect, there is a priority just like any regular weaponskill for determining the resulting skillchain:
Chainbound Skillchain Properties
A LiquefactionFire-Icon.gif
B IndurationIce-Icon.gif
C ReverberationWater-Icon.gif
Any CompressionDark-Icon.gif
Any ImpactionThunder-Icon.gif
  • While Chainbound status is in effect, any weaponskill with a level 1 skillchain element used by the player or party member will create a skillchain. Weaponskills with only level 2 or 3 skillchain elements (such as Shark Bite/Fragmentation) will not coordinate with Chainbound
  • Note: Unlike a standard skillchain, Chainbound uses the first level 1 skillchain property of the closing weaponskill to determine which skillchain is performed. All level 2, level 3, and all non-primary level 1 skillchain elements are completely ignored.
  • Due to the priority and properties of the skillchain elements while the target mob is Chainbound, 3 of the 8 active skillchain elements are never used. Thus, it is impossible to create ImpactionThunder-Icon.gif, ReverberationWater-Icon.gif, GravitationEarth-Icon.gifDark-Icon.gif, or DistortionIce-Icon.gifWater-Icon.gif skillchains.