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Category:Salvage: Difference between revisions
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= Equipment & Drops = |
= Equipment & Drops = |
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Salvage also includes a different way of gaining equipment. Instead of a piece of gear dropping that's instantly useful to a job at 75, pieces of gear at levels 15, 25, and 35 drop. Each final piece of gear is NPC crafted from its corresponding 15, 25, and 35 pieces. Also, to be crafted, each piece requires six of a crafting material as well as 10 [[Imp. Gold Piece|Imperial Gold Piece]]s. |
Salvage also includes a different way of gaining equipment. Instead of a piece of gear dropping that's instantly useful to a job at 75, pieces of gear at levels 15, 25, and 35 drop. Each final piece of gear is NPC crafted from its corresponding 15, 25, and 35 pieces. Also, to be crafted, each piece requires six of a crafting material as well as 10 [[Imp. Gold Piece|Imperial Gold Piece]]s. The storage of components and crafting of gear are done by the NPC [[Ghanraam]] in [[Aht Urhgan Whitegate]]. |
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Revision as of 18:26, 2 May 2012
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Introduced with the Treasures of Aht Urhgan expansion, Salvage is an event designed for level 75 endgame in FFXI. In most events, you begin with all your abilities, statistics, and equipment that you had obtained outside the area. However, in order to proceed through the Salvage areas and defeat the various notorious monsters and bosses within, you must start from scratch and work your way up. No abilities, magic, weapons, subjobs, statistics, or equipment are available to you at the start. Enemies drop imbued cells which restore your locked abilities and attributes one by one.
The main objective of Salvage missions is the exploration of the archaeological remains of four areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule each tower. To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants' bowels will remain lost for eternity.
Salvage Areas
Area | Location |
Arrapago Remnants | Northwest Portal, Alzadaal Undersea Ruins |
Bhaflau Remnants | Southeast Portal, Alzadaal Undersea Ruins |
Silver Sea Remnants | Northeast Portal, Alzadaal Undersea Ruins |
Zhayolm Remnants | Southwest Portal, Alzadaal Undersea Ruins |
Requirements and General Information
Required: Job Level 65, Treasures of Aht Urhgan Mission 17 Complete, Remnants Permit
Party Size: 3-18 Members
Duration: 100 Minutes (1 Hour, 40 Minutes)
Salvage areas are instanced in the same way that Assault areas are used: multiple groups can occupy the same Remnants area at one time; however, they will be in completely separate instances of the area. Each area is comprised of multiple floors, including a final floor with a boss from the Chariot family. The vast majority of enemies, floor clear conditions, notorious monster spawn conditions, and much more, are specific to each Remnants area. See the individual Remnants area pages for more detail.
Upon entering a zone and moving forward, prior to encounternig any enemies, an Armoury Crate will be found containing a variety of imbued cells. These chests always contain the following 10 cells:
- Incus Cell x2
- Praecipitatio Cell
- Opacus Cell
- One of: A second Praecipitatio Cell or a second Opacus Cell
- Duplicatus Cell
- Two of: Humilus Cell, Spissatus Cell, Cumulus Cell, Undulatus Cell
- Can be two of the same kind
- Two of: Any statistic or equipment cell except Cumulus Cell, Undulatus Cell and Incus Cell
- Can be two of the same kind
Also important to note, is that any piece of gear that has an Assault tag on it, gains those bonuses in Salvage as well. Salvage is included as a Sanction area, and as such Sanction bonuses such as Refresh (Status) will apply.
Within Salvage areas, armory crates often appear at set locations or as drops from a defeated monster. Armory crates may contain one or more of the temporary items listed below. Certain armory crates are more likely to contain certain items.
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Equipment & Drops
Salvage also includes a different way of gaining equipment. Instead of a piece of gear dropping that's instantly useful to a job at 75, pieces of gear at levels 15, 25, and 35 drop. Each final piece of gear is NPC crafted from its corresponding 15, 25, and 35 pieces. Also, to be crafted, each piece requires six of a crafting material as well as 10 Imperial Gold Pieces. The storage of components and crafting of gear are done by the NPC Ghanraam in Aht Urhgan Whitegate.
Synthesis Materials By Equipment Piece | |
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Equip Slot | Synthesis Materials |
Head | Orichalcum Ingot x6 |
Body | Imperial Wootz Ingot x6 |
Hands | Bloodwood Lumber x6 |
Legs | Wamoura Cloth x6 |
Feet | Marid Leather x6 |
Subcategories
This category has the following 2 subcategories, out of 2 total.
Pages in category "Salvage"
The following 10 pages are in this category, out of 10 total.